The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
Thanks for the feedback! Hurts, Godot 4.1 WebGL features… Well, may be your browser cached headers from itch.io and the headers server sends for this game do not apply? If you try ctrl+F4 the page - does the error still appear? Cause it’s perfectly fine on my end.
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Красиво, не хватает только параллакса. UPD: когда играешь с аппаратным ускорением, параллакс есть.
Жаль, что нельзя разрушить домики и победить. Сделать бы им по 100 хитпоинтов, и пусть игроки мучаются. Ну или получают удовольствие.
I see following error instead of game:
Thanks for the feedback! Hurts, Godot 4.1 WebGL features… Well, may be your browser cached headers from itch.io and the headers server sends for this game do not apply? If you try ctrl+F4 the page - does the error still appear? Cause it’s perfectly fine on my end.
https://itch.io/t/2025776/experimental-sharedarraybuffer-support
Hi Omony,
Sorry I forgot to mention.
I found this issue in Safari on OSX.
Checked the same in Chrome and faced another issue:
Well, what can I say. OSx do not support modern Godot 4 WebGL features. =/